JeVoisBase  1.21
JeVois Smart Embedded Machine Vision Toolkit Base Modules
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GPUshader.C
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1// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2//
3// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5//
6// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10// License for more details. You should have received a copy of the GNU General Public License along with this program;
11// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12//
13// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16/*! \file */
17
19
20// ####################################################################################################
22 Src(nullptr), Id(0)
23{ }
24
25// ####################################################################################################
27{
28 if (Id) glDeleteShader(Id);
29 if (Src) delete[] Src;
30}
31
32// ####################################################################################################
33GLuint GPUshader::id() const
34{ return Id; }
35
36// ####################################################################################################
37void GPUshader::load(char const * filename, GLuint type)
38{
39 if (Src) delete [] Src;
40 if (Id) glDeleteShader(Id);
41
42 // Cheeky bit of code to read the whole file into memory:
43 FILE * f = fopen(filename, "rb"); if (f == nullptr) PLFATAL("Failed to read file " << filename);
44 fseek(f, 0, SEEK_END);
45 size_t sz = ftell(f);
46 fseek(f, 0, SEEK_SET);
47 Src = new GLchar[sz+1];
48 size_t got = fread(Src, 1, sz, f); if (got != sz) PLFATAL("Failed to read file " << filename);
49 Src[sz] = 0; // null terminate it
50 fclose(f);
51
52 // now create and compile the shader
53 GL_CHECK(Id = glCreateShader(type));
54 GL_CHECK(glShaderSource(Id, 1, (const GLchar**)&Src, 0));
55 GL_CHECK(glCompileShader(Id));
56
57 // Compilation check
58 GLint compiled; glGetShaderiv(Id, GL_COMPILE_STATUS, &compiled);
59 if (compiled == 0)
60 {
61 GLint loglen = 2048; char log[loglen];
62 glGetShaderInfoLog(Id, loglen, &loglen, &log[0]); log[loglen] = '\0';
63 LERROR("Failed to compile shader from file " << filename << ", Log: " << &log[0]);
64 glDeleteShader(Id);
65 }
66 LINFO("Compiled shader from file " << filename);
67}
#define GL_CHECK(stmt)
GPUshader()
Constructor.
Definition GPUshader.C:21
void load(char const *filename, GLuint type)
Load a shader from file.
Definition GPUshader.C:37
~GPUshader()
Destructor.
Definition GPUshader.C:26
GLuint id() const
Get the shader's ID.
Definition GPUshader.C:33
#define PLFATAL(msg)
#define LERROR(msg)
#define LINFO(msg)