JeVois
1.22
JeVois Smart Embedded Machine Vision Toolkit
Share this page:
Tweet
Loading...
Searching...
No Matches
ImGuiBackendSDL.H
Go to the documentation of this file.
1
// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2
//
3
// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2020 by Laurent Itti, the University of Southern
4
// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5
//
6
// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7
// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8
// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9
// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10
// License for more details. You should have received a copy of the GNU General Public License along with this program;
11
// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12
//
13
// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14
// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15
// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16
/*! \file */
17
18
#pragma once
19
20
#ifdef JEVOIS_HOST_PRO
21
#include <
jevois/GPU/ImGuiBackend.H
>
22
#include <SDL.h>
23
24
namespace
jevois
25
{
26
//! BackendSDL for ImGui on JeVois-Pro
27
/*! This abstract base class provides an interface used by VideoDisplayGUI. Derived implementations are available for
28
SDL2 and Mali framebuffer + evdev. \ingroup core */
29
class
ImGuiBackendSDL :
public
ImGuiBackend
30
{
31
public
:
32
//! Constructor
33
ImGuiBackendSDL();
34
35
//! Virtual destructor for safe inheritance, free resources
36
virtual
~ImGuiBackendSDL();
37
38
//! Initialize the underlying engine that will process events, create windows, etc
39
/*! The init starts with the given initial window/framebuffer size. */
40
void
init(
unsigned
short
w,
unsigned
short
h
,
bool
fullscreen =
false
,
float
scale = 1.0f,
41
bool
conslock =
false
)
override
;
42
43
//! Poll events such as mouse movements, buttons, keyboard, joystick, and pass to ImGui
44
/*! Returns true if some events were received, which can be used to turn on mouse pointer and GUI. */
45
bool
pollEvents(
bool
& shouldclose)
override
;
46
47
//! Start a new frame and clear the window/framebuffer
48
void
newFrame()
override
;
49
50
//! Render the ImGui graphics
51
void
render()
override
;
52
53
// Returns current window size
54
/*! Returns 0,0 if display has not been initialized. */
55
void
getWindowSize(
unsigned
short
& w,
unsigned
short
&
h
)
const override
;
56
57
protected
:
58
void
init(
unsigned
short
w,
unsigned
short
h
,
bool
fullscreen =
false
);
59
SDL_GLContext itsSDLctx;
60
SDL_Window * itsSDLwin;
61
};
62
63
}
// namespace jevois
64
65
#endif
// JEVOIS_HOST_PRO
h
int h
Definition
GUIhelper.C:2520
ImGuiBackend.H
jevois
Main namespace for all JeVois classes and functions.
Definition
Concepts.dox:2
include
jevois
GPU
ImGuiBackendSDL.H
Please help us improve this page: Edit it on
GitHub
or
email us your edits and suggestions.
Generated by
1.9.8