JeVoisBase  1.21
JeVois Smart Embedded Machine Vision Toolkit Base Modules
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GPUprogram.C
Go to the documentation of this file.
1// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2//
3// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5//
6// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10// License for more details. You should have received a copy of the GNU General Public License along with this program;
11// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12//
13// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16/*! \file */
17
19
20// ####################################################################################################
21GPUprogram::GPUprogram(char const * vertex_shader, char const * fragment_shader)
22{
23 itsVertexShader.load(vertex_shader, GL_VERTEX_SHADER);
24 itsFragmentShader.load(fragment_shader, GL_FRAGMENT_SHADER);
25 itsId = glCreateProgram();
26 GL_CHECK(glAttachShader(itsId, itsVertexShader.id()));
27 GL_CHECK(glAttachShader(itsId, itsFragmentShader.id()));
28 GL_CHECK(glLinkProgram(itsId));
29
30 LINFO("GPU program created using vshader=" << vertex_shader << " and fshader=" << fragment_shader);
31
32 /*
33 // Prints the information log for a program object
34 char log[1024];
35 glGetProgramInfoLog(Id,sizeof log,NULL,log);
36 printf("%d:program:\n%s\n", Id, log);
37 */
38}
39
40// ####################################################################################################
42{
43 // Disable the program:
44 glUseProgram(0);
45
46 // Nuke it:
47 glDetachShader(itsId, itsVertexShader.id());
48 glDetachShader(itsId, itsFragmentShader.id());
49 glDeleteProgram(itsId);
50}
51
52// ####################################################################################################
53GLuint GPUprogram::id() const
54{ return itsId; }
#define GL_CHECK(stmt)
GLuint id() const
Get the program ID so we can tell OpenGL to use this program.
Definition GPUprogram.C:53
GPUprogram(char const *vertex_shader, char const *fragment_shader)
Constructor, loads and compiles the program, assigns it a program ID.
Definition GPUprogram.C:21
~GPUprogram()
Destructor, deletes the program from OpenGL and frees up the ID.
Definition GPUprogram.C:41
void load(char const *filename, GLuint type)
Load a shader from file.
Definition GPUshader.C:37
GLuint id() const
Get the shader's ID.
Definition GPUshader.C:33
#define LINFO(msg)