JeVoisBase  1.21
JeVois Smart Embedded Machine Vision Toolkit Base Modules
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GPUshader.H
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1// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2//
3// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5//
6// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10// License for more details. You should have received a copy of the GNU General Public License along with this program;
11// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12//
13// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16/*! \file */
17
18#pragma once
19
20#include <jevois/GPU/OpenGL.H>
21
22//! Simple class to load and compile some OpenGL-ES shader code
24{
25 public:
26 //! Constructor
27 GPUshader();
28
29 //! Destructor
30 ~GPUshader();
31
32 //! Load a shader from file
33 /*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER */
34 void load(char const * filename, GLuint type);
35
36 //! Get the shader's ID
37 GLuint id() const;
38
39 private:
40 GLchar * Src;
41 GLuint Id;
42};
Simple class to load and compile some OpenGL-ES shader code.
Definition GPUshader.H:24
GPUshader()
Constructor.
Definition GPUshader.C:21
void load(char const *filename, GLuint type)
Load a shader from file.
Definition GPUshader.C:37
~GPUshader()
Destructor.
Definition GPUshader.C:26
GLuint id() const
Get the shader's ID.
Definition GPUshader.C:33