JeVois  1.21
JeVois Smart Embedded Machine Vision Toolkit
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GPUshader.H
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1// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2//
3// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5//
6// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10// License for more details. You should have received a copy of the GNU General Public License along with this program;
11// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12//
13// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16/*! \file */
17
18#pragma once
19
20#include <jevois/GPU/OpenGL.H>
21
22namespace jevois
23{
24 //! Simple class to load and compile some OpenGL-ES shader code
26 {
27 public:
28 //! Constructor
29 GPUshader();
30
31 //! Destructor
32 ~GPUshader();
33
34 //! Load a shader from file
35 /*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER */
36 void load(char const * filename, GLuint type);
37
38 //! Load a shader from inlined code in a C-string
39 /*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. Name is only used for info and error messages,
40 so typically can just be "vertex" or "fragment" or something describing which instantiation of those. */
41 void set(char const * name, char const * str, GLuint type);
42
43 //! Get the shader's ID
44 GLuint id() const;
45
46 private:
47 GLuint itsId;
48 };
49} // namespace jevois
Simple class to load and compile some OpenGL-ES shader code.
Definition GPUshader.H:26
void load(char const *filename, GLuint type)
Load a shader from file.
Definition GPUshader.C:36
GPUshader()
Constructor.
Definition GPUshader.C:21
void set(char const *name, char const *str, GLuint type)
Load a shader from inlined code in a C-string.
Definition GPUshader.C:57
~GPUshader()
Destructor.
Definition GPUshader.C:26
GLuint id() const
Get the shader's ID.
Definition GPUshader.C:32
Main namespace for all JeVois classes and functions.
Definition Concepts.dox:2