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JeVois Smart Embedded Machine Vision Toolkit
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GPUshader.H
Go to the documentation of this file.
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// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
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// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
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//
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// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
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// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
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// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details. You should have received a copy of the GNU General Public License along with this program;
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// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
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// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
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// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*! \file */
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#pragma once
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#include <
jevois/GPU/OpenGL.H
>
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namespace
jevois
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{
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//! Simple class to load and compile some OpenGL-ES shader code
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class
GPUshader
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{
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public
:
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//! Constructor
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GPUshader
();
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//! Destructor
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~GPUshader
();
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//! Load a shader from file
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/*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER */
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void
load
(
char
const
* filename, GLuint type);
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//! Load a shader from inlined code in a C-string
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/*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. Name is only used for info and error messages,
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so typically can just be "vertex" or "fragment" or something describing which instantiation of those. */
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void
set
(
char
const
* name,
char
const
* str, GLuint type);
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//! Get the shader's ID
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GLuint
id
()
const
;
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private
:
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GLuint itsId;
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};
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}
// namespace jevois
jevois::GPUshader
Simple class to load and compile some OpenGL-ES shader code.
Definition:
GPUshader.H:25
jevois::GPUshader::set
void set(char const *name, char const *str, GLuint type)
Load a shader from inlined code in a C-string.
Definition:
GPUshader.C:57
jevois::GPUshader::id
GLuint id() const
Get the shader's ID.
Definition:
GPUshader.C:32
OpenGL.H
jevois
Definition:
Concepts.dox:1
jevois::GPUshader::~GPUshader
~GPUshader()
Destructor.
Definition:
GPUshader.C:26
jevois::GPUshader::GPUshader
GPUshader()
Constructor.
Definition:
GPUshader.C:21
jevois::GPUshader::load
void load(char const *filename, GLuint type)
Load a shader from file.
Definition:
GPUshader.C:36
include
jevois
GPU
GPUshader.H
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