JeVois  1.20
JeVois Smart Embedded Machine Vision Toolkit
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GPUshader.H
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1 // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4 // California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5 //
6 // This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7 // redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8 // Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9 // without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10 // License for more details. You should have received a copy of the GNU General Public License along with this program;
11 // if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12 //
13 // Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14 // Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15 // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16 /*! \file */
17 
18 #pragma once
19 
20 #include <jevois/GPU/OpenGL.H>
21 
22 namespace jevois
23 {
24  //! Simple class to load and compile some OpenGL-ES shader code
25  class GPUshader
26  {
27  public:
28  //! Constructor
29  GPUshader();
30 
31  //! Destructor
32  ~GPUshader();
33 
34  //! Load a shader from file
35  /*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER */
36  void load(char const * filename, GLuint type);
37 
38  //! Load a shader from inlined code in a C-string
39  /*! type should be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. Name is only used for info and error messages,
40  so typically can just be "vertex" or "fragment" or something describing which instantiation of those. */
41  void set(char const * name, char const * str, GLuint type);
42 
43  //! Get the shader's ID
44  GLuint id() const;
45 
46  private:
47  GLuint itsId;
48  };
49 } // namespace jevois
jevois::GPUshader
Simple class to load and compile some OpenGL-ES shader code.
Definition: GPUshader.H:25
jevois::GPUshader::set
void set(char const *name, char const *str, GLuint type)
Load a shader from inlined code in a C-string.
Definition: GPUshader.C:57
jevois::GPUshader::id
GLuint id() const
Get the shader's ID.
Definition: GPUshader.C:32
OpenGL.H
jevois
Definition: Concepts.dox:1
jevois::GPUshader::~GPUshader
~GPUshader()
Destructor.
Definition: GPUshader.C:26
jevois::GPUshader::GPUshader
GPUshader()
Constructor.
Definition: GPUshader.C:21
jevois::GPUshader::load
void load(char const *filename, GLuint type)
Load a shader from file.
Definition: GPUshader.C:36