JeVois  1.20
JeVois Smart Embedded Machine Vision Toolkit
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OpenGL.H
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1 // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4 // California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5 //
6 // This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7 // redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8 // Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9 // without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10 // License for more details. You should have received a copy of the GNU General Public License along with this program;
11 // if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12 //
13 // Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14 // Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15 // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16 /*! \file */
17 
18 #pragma once
19 
20 #include <sstream>
21 #include <jevois/Debug/Log.H>
22 
23 #ifdef JEVOIS_PLATFORM_PRO
24 #define EGL_EGLEXT_PROTOTYPES
25 #define GL_GLEXT_PROTOTYPES
26 #include <EGL/eglplatform.h>
27 #endif
28 
29 // OpenGL-ES seems to be available both for platform and regular host PCs
30 #include <EGL/egl.h>
31 #include <EGL/eglext.h>
32 #include <GLES2/gl2.h>
33 #include <GLES2/gl2ext.h>
34 
35 #ifdef JEVOIS_PRO
36 // JeVois Pro supports OpenGL-ES 3.2
37 #include <GLES3/gl3.h>
38 #include <GLES3/gl3ext.h>
39 #include <GLES3/gl31.h>
40 #include <GLES3/gl32.h>
41 #endif // JEVOIS_PRO
42 
43 // On host, the above includes will pull in X11/X.h which defines some macros that conflict with our enums and/or with
44 // some definitions in Eigen. So here just nuke these:
45 #ifdef None
46 #undef None
47 #endif
48 
49 #ifdef Success
50 #undef Success
51 #endif
52 
53 #ifdef Status
54 #undef Status
55 #endif
56 
57 namespace jevois
58 {
59  //! Function to write OpenGL errors in clear witout requiring GLUT
60  inline std::string opengl_error(int err)
61  {
62  switch (err)
63  {
64  case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
65  case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
66  case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
67  case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
68  case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
69  default: std::ostringstream ss; ss << "UNKNOWN(0x" << std::hex << err << '0'; return ss.str();
70  }
71  }
72 } // namespace jevois
73 
74 //! Simple macro to check for OpenGL errors
75 /*! Inspired from here:
76  http://stackoverflow.com/questions/11256470/define-a-macro-to-facilitate-opengl-command-debugging */
77 #define GL_CHECK(stmt) do { stmt; GLenum _err = glGetError(); \
78  if (_err != GL_NO_ERROR) LFATAL("Error " << jevois::opengl_error(_err) <<" in: " << #stmt); } while (0)
79 
80 //! Simple macro to check for OpenGL errors when a boolean result is expected
81 #define GL_CHECK_BOOL(stmt) do { int _result = stmt; if (_result == 0) LERROR("Failed: " #stmt); \
82  GLenum _err = glGetError(); \
83  if (_err != GL_NO_ERROR) LFATAL("Error " << jevois::opengl_error(_err) <<" in: " << #stmt); } while (0)
jevois
Definition: Concepts.dox:1
Log.H
jevois::opengl_error
std::string opengl_error(int err)
Function to write OpenGL errors in clear witout requiring GLUT.
Definition: OpenGL.H:60