JeVois  1.22
JeVois Smart Embedded Machine Vision Toolkit
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VideoDisplayBackend.H
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1// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2//
3// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2020 by Laurent Itti, the University of Southern
4// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5//
6// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10// License for more details. You should have received a copy of the GNU General Public License along with this program;
11// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12//
13// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16/*! \file */
17
18#pragma once
19
20#ifdef JEVOIS_PRO
21
22#include <jevois/GPU/OpenGL.H>
23
24namespace jevois
25{
26 //! Backend for VideoDisplay on JeVois-Pro
27 /*! This abstract base class provides an interface used by VideoDisplayGL. Derived implementations are available for
28 X11+OpenGL-ES 3.2 (to be used on JeVois-Pro host) and Mali framebuffer + OpenGL-ES 3.2 (to be used on JeVois-Pro
29 platform). \ingroup core */
31 {
32 public:
33 //! Constructor
35
36 //! Virtual destructor for safe inheritance, free resources
37 virtual ~VideoDisplayBackend();
38
39 //! Initialize the underlying engine that will process events, create windows, etc
40 /*! The init starts with the given initial framebuffer size. Note that on MALI, fullscreen parameter is ignored
41 and we always run full-screen. */
42 virtual void init(unsigned short w, unsigned short h, bool fullscreen = false) = 0;
43
44 //! Poll events such as mouse movements, buttons, keyboard, joystick, and pass to VideoDisplay
45 /*! Returns true if some events were received, which can be used to turn on mouse pointer and GUI. */
46 virtual bool pollEvents(bool & shouldclose) = 0;
47
48 //! Start a new frame and clear the window/framebuffer
49 virtual void newFrame();
50
51 //! Render the VideoDisplay graphics
52 virtual void render();
53
54 // Returns current window size
55 /*! Returns 0,0 if display has not been initialized. */
56 virtual void getWindowSize(unsigned short & w, unsigned short & h) const;
57
58 //! Access our display
59 /*! May return nullptr if init() has not yet been called. */
60 EGLDisplay getDisplay() const;
61
62 protected:
63 //! Initialize the underlying engine that will process events, create windows, etc
64 /*! The init starts with the given initial window/framebuffer size. In the base class, we only initialize
65 OpenGL. Derived classes should first create a window or framebuffer as needed. */
66 virtual void init(unsigned short w, unsigned short h, EGLNativeWindowType win);
67
68 //! Un-initialize the underlying engine, close windows, etc
69 /*! In the base class, we only close OpenGL. */
70 virtual void uninit();
71
72 std::string const itsName;
73 EGLDisplay itsDisplay = EGL_NO_DISPLAY;
74 EGLConfig itsConfig = 0;
75 EGLContext itsContext = EGL_NO_CONTEXT;
76 EGLSurface itsSurface = 0;
77 };
78
79} // namespace jevois
80
81#endif // JEVOIS_PRO
int h
Definition GUIhelper.C:2520
Backend for VideoDisplay on JeVois-Pro.
virtual void newFrame()
Start a new frame and clear the window/framebuffer.
virtual void uninit()
Un-initialize the underlying engine, close windows, etc.
virtual void render()
Render the VideoDisplay graphics.
EGLDisplay getDisplay() const
Access our display.
virtual ~VideoDisplayBackend()
Virtual destructor for safe inheritance, free resources.
virtual bool pollEvents(bool &shouldclose)=0
Poll events such as mouse movements, buttons, keyboard, joystick, and pass to VideoDisplay.
virtual void init(unsigned short w, unsigned short h, bool fullscreen=false)=0
Initialize the underlying engine that will process events, create windows, etc.
virtual void getWindowSize(unsigned short &w, unsigned short &h) const
Main namespace for all JeVois classes and functions.
Definition Concepts.dox:2