JeVoisBase
1.19
JeVois Smart Embedded Machine Vision Toolkit Base Modules
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GPUprogram.H
Go to the documentation of this file.
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// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
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// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
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//
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// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
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// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
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// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details. You should have received a copy of the GNU General Public License along with this program;
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// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
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// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
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// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*! \file */
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#pragma once
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#include <
jevoisbase/Components/FilterGPU/GPUshader.H
>
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//! Simple class to load and compile some OpenGL-ES program
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class
GPUprogram
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{
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public
:
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//! Constructor, loads and compiles the program, assigns it a program ID
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GPUprogram
(
char
const
* vertex_shader,
char
const
* fragment_shader);
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//! Destructor, deletes the program from OpenGL and frees up the ID
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~GPUprogram
();
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//! Get the program ID so we can tell OpenGL to use this program
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GLuint
id
()
const
;
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private
:
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GPUshader
itsVertexShader;
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GPUshader
itsFragmentShader;
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GLuint itsId;
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};
GPUshader.H
GPUprogram::GPUprogram
GPUprogram(char const *vertex_shader, char const *fragment_shader)
Constructor, loads and compiles the program, assigns it a program ID.
Definition:
GPUprogram.C:21
GPUshader
Simple class to load and compile some OpenGL-ES shader code.
Definition:
GPUshader.H:23
GPUprogram::~GPUprogram
~GPUprogram()
Destructor, deletes the program from OpenGL and frees up the ID.
Definition:
GPUprogram.C:41
GPUprogram
Simple class to load and compile some OpenGL-ES program.
Definition:
GPUprogram.H:23
GPUprogram::id
GLuint id() const
Get the program ID so we can tell OpenGL to use this program.
Definition:
GPUprogram.C:53
include
jevoisbase
Components
FilterGPU
GPUprogram.H
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