JeVoisBase  1.20
JeVois Smart Embedded Machine Vision Toolkit Base Modules
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GPUprogram.H
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1 // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4 // California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5 //
6 // This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7 // redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8 // Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9 // without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10 // License for more details. You should have received a copy of the GNU General Public License along with this program;
11 // if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12 //
13 // Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14 // Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15 // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16 /*! \file */
17 
18 #pragma once
19 
21 
22 //! Simple class to load and compile some OpenGL-ES program
24 {
25  public:
26  //! Constructor, loads and compiles the program, assigns it a program ID
27  GPUprogram(char const * vertex_shader, char const * fragment_shader);
28 
29  //! Destructor, deletes the program from OpenGL and frees up the ID
30  ~GPUprogram();
31 
32  //! Get the program ID so we can tell OpenGL to use this program
33  GLuint id() const;
34 
35  private:
36  GPUshader itsVertexShader;
37  GPUshader itsFragmentShader;
38  GLuint itsId;
39 };
GPUshader.H
GPUprogram::GPUprogram
GPUprogram(char const *vertex_shader, char const *fragment_shader)
Constructor, loads and compiles the program, assigns it a program ID.
Definition: GPUprogram.C:21
GPUshader
Simple class to load and compile some OpenGL-ES shader code.
Definition: GPUshader.H:23
GPUprogram::~GPUprogram
~GPUprogram()
Destructor, deletes the program from OpenGL and frees up the ID.
Definition: GPUprogram.C:41
GPUprogram
Simple class to load and compile some OpenGL-ES program.
Definition: GPUprogram.H:23
GPUprogram::id
GLuint id() const
Get the program ID so we can tell OpenGL to use this program.
Definition: GPUprogram.C:53