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JeVois Smart Embedded Machine Vision Toolkit
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ImGuiBackend.H
Go to the documentation of this file.
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// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2020 by Laurent Itti, the University of Southern
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// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
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//
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// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
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// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
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// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details. You should have received a copy of the GNU General Public License along with this program;
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// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
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// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
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// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*! \file */
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#pragma once
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#ifdef JEVOIS_PRO
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#include <
jevois/GPU/VideoDisplayBackend.H
>
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#include <memory>
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namespace
jevois
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{
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class
GUIhelper;
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//! Backend for ImGui on JeVois-Pro
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/*! This abstract base class provides an interface used by VideoDisplayGUI. Derived implementations are available for
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SDL2 (to be used on JeVois-Pro host) and Mali framebuffer + evdev (to be used on JeVois-Pro platform).
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\ingroup core */
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class
ImGuiBackend
:
public
VideoDisplayBackend
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{
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public
:
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//! Constructor
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ImGuiBackend
();
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//! Virtual destructor for safe inheritance, free resources
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virtual
~ImGuiBackend
();
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//! Initialize the underlying engine that will process events, create windows, etc
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/*! The init starts with the given initial window/framebuffer size. */
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virtual
void
init
(
unsigned
short
w,
unsigned
short
h
,
bool
fullscreen =
false
,
float
scale = 1.0f,
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bool
conslock =
false
) = 0;
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// Everything else inherited from VideoDisplayBackend
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};
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}
// namespace jevois
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#endif // JEVOIS_PRO
jevois::ImGuiBackend
Backend for ImGui on JeVois-Pro.
Definition:
ImGuiBackend.H:33
VideoDisplayBackend.H
jevois::ImGuiBackend::ImGuiBackend
ImGuiBackend()
Constructor.
Definition:
ImGuiBackend.C:23
jevois::ImGuiBackend::~ImGuiBackend
virtual ~ImGuiBackend()
Virtual destructor for safe inheritance, free resources.
Definition:
ImGuiBackend.C:27
jevois::VideoDisplayBackend
Backend for VideoDisplay on JeVois-Pro.
Definition:
VideoDisplayBackend.H:30
jevois
Definition:
Concepts.dox:1
jevois::ImGuiBackend::init
virtual void init(unsigned short w, unsigned short h, bool fullscreen=false, float scale=1.0f, bool conslock=false)=0
Initialize the underlying engine that will process events, create windows, etc.
h
int h
Definition:
GUIhelper.C:2373
include
jevois
GPU
ImGuiBackend.H
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